CCI

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    • Sockets: Which One To Pick
    • Finding Your Socket Key
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    • The CCI Editor
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    • The Anatomy of an Event Configuration
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    • Intermediate Difficulty, the old Advanced Difficulty
    • Getting the Most Out of Your Event Configuration
    • Constants, the Solution to Insanity
    • I'm Making A Note Here, Huge Success!
    • Debugging the PEBKAC Issue
    • Configuring a Socket Remotely with Online Configs
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    • Game Event Hooks: The Config Maker's Nightmare
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Configuring a Socket Remotely with Online Configs

In the client mod config, there is a field called onlineConfigs. This field is for URLs linking to the raw JSON file depicting an Event Configuration for configuring a specific socket layer. Basically your streamlabs.json or chat.json but hosted on a text host like pastebin.com or gist.github.com.

For an online config to be considered valid, the type field in the EventConfiguration must be set to the right socket layer. You cannot find this field in the Editor, but CCI saves it with the Event Configuration. All you have to do is host the file online and have CCI point to it in the config. Configs retrieved online will override local configs.

Unfortunately, you cannot host Constants or GameEventConfig files online. This feature is explicitly meant for EventConfiguration only.

This feature was added in hopes of easing access of content creators to pre-made configs hosted online, or to allow content creators to update their configs set by another user without the need of exchanging config files.

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