CCI

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    • Event Configuration
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      • Condition
        • Condition
        • Array
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        • String
          • Unconditional
            • Base64DecodeCondition
            • Base64EncodeCondition
            • StringCompareToCondition
            • StringConcatCondition
            • StringIndexOfCondition
            • StringLengthCondition
            • StringLowerCaseCondition
            • StringReplaceCondition
            • StringSplitCondition
            • StringTrimCondition
            • StringUpperCaseCondition
          • StringContainsCondition
          • StringEndsWithCondition
          • StringEqualsCondition
          • StringStartsWithCondition
          • StringSubStringCondition
        • Variable
          • Unconditional
            • VariableInsertCondition
            • VariableRemoveCondition
          • VariableCondition
          • VariableExistsCondition
          • VariableIsArrayCondition
          • VariableIsNumberCondition
        • Unconditional
          • ArithmeticCondition
          • LocalisedStringCondition
          • LogArgsCondition
          • NullCondition
          • RandomNumberCondition
          • RandomStringCondition
          • RepeatCondition
          • RequestStatisticsCondition
        • ConditionalCondition
        • ConstantCondition
        • GameSettingsCondition
        • InventoryCondition
        • JsonSafeCondition
        • MessageCondition
        • ModExistsCondition
        • MultipleConditionCondition
        • NoteCondition
        • NotesListCondition
        • PlayerStateCondition
        • RandomCondition
        • RangedAmountCondition
        • ReadFileCondition
        • ServerCondition
        • SpecificAmountCondition
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        • StatisticsCondition
        • TargetCondition
        • TargetExistsCondition
        • TwoHighSpaceCondition
      • Outcome
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        • CCI
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        • ChatMessageOutcome
        • CommandOutcome
        • ConditionalOutcome
        • ConstantOutcome
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        • FakeCrashOutcome
        • FoodOutcome
        • GameCrashOutcome
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        • HealthOutcome
        • IMCOutcome
        • InputOutcome
        • InventoryOutcome
        • KeyPressOutcome
        • MotionOutcome
        • MountOutcome
        • MultipleOutcomeOutcome
        • NarratorOutcome
        • NoteDeletionOutcome
        • NoteOutcome
        • NullOutcome
        • ObjectAccessorOutcome
        • PopupOutcome
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        • ReadFromUrlOutcome
        • RepeatOutcome
        • SoundOutcome
        • ToastOutcome
        • WriteToFileOutcome
      • Constants
        • Description
        • Fields
    • Game Event Config
      • Game Event Config
      • Listener
      • Object Accessor
      • Param Injector

Constants

Description

Constants contain String -> Event Object mappings for reference in Event. These are meant to reduce blocks of identical Event Objects, easing config creation and modification. Guide on use available here.


Fields

Name Type Description Additional Info
info String Additional info (for library purposes) Read Libraries
conditions TreeMap<String, Condition> Mapping of condition constants
outcomes TreeMap<String, Outcome> Mapping of condition constants
events TreeMap<String, Event> Mapping of condition constants
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