Target Condition
Description
Insert a specific target’s information into a variable. Will fail if target
or argument
cannot be found.
Fields
Name | Type | Description | Additional Info |
---|---|---|---|
type |
String | Internal ID for serialisation: target |
Not seen in the Editor. |
target |
String | Target selector string to target. | |
argument |
String | Arguments: name , uuid , health , maxhealth , armor , location[x/y/z] , rotation<yaw/pitch> , look[x/y/z][number] , radius[x/y/z/h][number] , biome , dim /dimension , light[block] , diff /difficulty , time , day |
|
variableName |
String | Variable name to insert the result into. |
-
Fields in italics are required for the Object to be valid. ↩
Arguments
The first entity found with the target
selector will always be used.
Name | Description | Examples |
---|---|---|
name |
Name of the entity. | |
uuid |
UUID of the entity. | |
health |
Health of the entity. -1 if the Entity is not a LivingEntity |
|
maxhealth |
Max health of the entity. -1 if the Entity is not a LivingEntity |
|
armor |
Armor value of the entity. -1 if the Entity is not a LivingEntity |
|
location[x/y/z] |
X, Y, Z coordinates of the entity. If [x/y/z] is omitted, all three coordinates will be included in the result with a space in between. |
location , locationy , locationz |
rotation<yaw/pitch> |
Gets the rotation of the entity, in degrees. | rotationyaw , rotationpitch |
look[x/y/z/][number] |
X, Y, Z values of the entity’s look vector, multiplied by number. If [x/y/z] is omitted, all three vectors will be included in the result with a space in between. Defaults to 1 if number is omitted. |
look7 , lookx , lookz3 |
radius[x/y/z/h][number] |
Gets a random absolute coordinate around the entity. h in [x/y/z/h] locks to the horizontal axis. Omitting [x/y/z/h] makes it affect all 3 axes. [number] defines distance, defaults to 5 . |
radius12 , radiush3 , radiusy , |
biome |
Gets the registry name for the biome the entity is in. | |
dim /dimension |
Gets the registry name for the dimension the entity is in. | |
light[block] |
Gets the light level of the entity. [block] gets the light level of the block space the entity is standing in instead. |
|
diff /difficulty |
Gets the difficulty ID of the world the entity is in. | |
time |
Gets the time of the world the entity is in. | |
day |
Gets the day of the world the entity is in. |