Sets a Game Setting to the file, and forces a Game Settings reload. This Outcome is Client-side only.
||String||Internal ID for serialisation:
||Not seen in the Editor.|
||String||Key to set. The key can be found in options.txt, EG: mainHand:right, the key is “mainHand”|
||String||Value to set. Depends on the line in options.txt.|
Fields in italics are required for the Object to be valid. ↩