CCI

Navigation

  • Home
  • Getting Started
    • First Launch and Setup
    • Sockets: Which One To Pick
    • Finding Your Socket Key
      • Streamlabs
      • StreamElements
      • DonationAlerts
      • Twitch PubSub
      • Twitch Chat
      • YouTube Chat
    • The CCI Editor
    • Dissecting an Event
    • The Anatomy of an Event Configuration
    • Processing an Event
    • The Client Mod Config File
    • CCI on Servers
  • Intermediate Guides
    • Intermediate Difficulty, the old Advanced Difficulty
    • Getting the Most Out of Your Event Configuration
    • Constants, the Solution to Insanity
    • I'm Making A Note Here, Huge Success!
    • Debugging the PEBKAC Issue
    • Configuring a Socket Remotely with Online Configs
  • Advanced Guides
    • Advanced Difficulty, the new Advanced Difficulty
    • Libraries: Not The Book Kind
    • Debugging When Debugging Fails
    • When Variable Insertion Goes Wrong
    • Defaults: Setting Variables on Load
    • Strings: Untying the Knot
    • Arrays: The Black Sheep of Variables
  • Expert Guides
    • Expert Difficulty, for Advanced Advanced Users
    • Game Event Hooks: The Config Maker's Nightmare
  • How To's
    • How To's, a How To
    • Commonly Asked How To's
    • Capturing Twitch's Channel Point Rewards
    • Converting a Twitch Name to Minecraft Name
  • Libraries
    • Still Not The Book Kind
  • Components
    • Event Configuration
      • Event Configuration
      • Configuration
      • Event
      • Condition
        • Condition
        • Array
          • ArrayAppendCondition
          • ArrayCombineCondition
          • ArrayCondition
          • ArrayDeleteCondition
          • ArrayExplodeCondition
          • ArrayLengthCondition
        • String
          • Unconditional
            • Base64DecodeCondition
            • Base64EncodeCondition
            • StringCompareToCondition
            • StringConcatCondition
            • StringIndexOfCondition
            • StringLengthCondition
            • StringLowerCaseCondition
            • StringReplaceCondition
            • StringSplitCondition
            • StringTrimCondition
            • StringUpperCaseCondition
          • StringContainsCondition
          • StringEndsWithCondition
          • StringEqualsCondition
          • StringStartsWithCondition
          • StringSubStringCondition
        • Variable
          • Unconditional
            • VariableInsertCondition
            • VariableRemoveCondition
          • VariableCondition
          • VariableExistsCondition
          • VariableIsArrayCondition
          • VariableIsNumberCondition
        • Unconditional
          • ArithmeticCondition
          • LocalisedStringCondition
          • LogArgsCondition
          • NullCondition
          • RandomNumberCondition
          • RandomStringCondition
          • RepeatCondition
          • RequestStatisticsCondition
        • ConditionalCondition
        • ConstantCondition
        • GameSettingsCondition
          • Description
          • Fields
        • InventoryCondition
        • JsonSafeCondition
        • MessageCondition
        • ModExistsCondition
        • MultipleConditionCondition
        • NoteCondition
        • NotesListCondition
        • PlayerStateCondition
        • RandomCondition
        • RangedAmountCondition
        • ReadFileCondition
        • ServerCondition
        • SpecificAmountCondition
        • SpecificUserCondition
        • StatisticsCondition
        • TargetCondition
        • TargetExistsCondition
        • TwoHighSpaceCondition
      • Outcome
        • Outcome
        • CCI
          • CCIChangeProfileOutcome
          • CCIClearQueueOutcome
          • CCIFromJsonOutcome
          • CCISendEventToSocket
          • CCISendToPlayerOutcome
        • ChatMessageOutcome
        • CommandOutcome
        • ConditionalOutcome
        • ConstantOutcome
        • EventOutcome
        • FakeCrashOutcome
        • FoodOutcome
        • GameCrashOutcome
        • GameSettingsOutcome
        • HealthOutcome
        • IMCOutcome
        • InputOutcome
        • InventoryOutcome
        • KeyPressOutcome
        • MotionOutcome
        • MountOutcome
        • MultipleOutcomeOutcome
        • NarratorOutcome
        • NoteDeletionOutcome
        • NoteOutcome
        • NullOutcome
        • ObjectAccessorOutcome
        • PopupOutcome
        • PromptOutcome
        • ReadFromUrlOutcome
        • RepeatOutcome
        • SoundOutcome
        • ToastOutcome
        • WriteToFileOutcome
      • Constants
    • Game Event Config
      • Game Event Config
      • Listener
      • Object Accessor
      • Param Injector

Game Settings Condition

Description

Checks a Game Setting from the file.


Fields

Name Type Description Additional Info
type String Internal ID for serialisation: gameSettings Not seen in the Editor.
key String Key to check.
value String Value to compare to value on file.

  1. Fields in italics are required for the Object to be valid. ↩

Built with MkDocs using a custom theme. Hosted by Read the Docs. ReadTheDocs project base taken from Minecraft Forge with permission.
Enable Dark Theme