Pretends to crash the game. This Outcome is Client-side only.
||String||Internal ID for serialisation:
||Not seen in the Editor.|
||String||Type of crash: 1 = Freeze. 2 = Out of Memory Screen.|
||String||The duration of the fake crash, in ticks. Defaults to 5 seconds.|
Fields in italics are required for the Object to be valid. ↩