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Motion Outcome

Description

Adjust the motion of a set of entities This Outcome is Client-side only if doOnPlayer is set to true.


Fields

Name Type Description Additional Info
type String Internal ID for serialisation: motion Not seen in the Editor.
target2 String The target selector for the entities to affect.
amount String The amount of motion to apply.
axis String The axis to apply the motion to. Supports x, y, z.
relative Boolean Should the motion applied be relative to the entity instead of absolute?
doOnPlayer2 Boolean Apply this to just the player? Due to how Minecraft works, the player on the client has it’s own motion and cannot be modified by the server.

  1. Fields in italics are required for the Object to be valid. ↩

  2. Either field is required for the Object to be valid. ↩↩

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