CCI

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    • Event Configuration
      • Event Configuration
      • Configuration
        • Description
        • Fields
      • Event
      • Condition
        • Condition
        • Array
          • ArrayAppendCondition
          • ArrayCombineCondition
          • ArrayCondition
          • ArrayDeleteCondition
          • ArrayExplodeCondition
          • ArrayLengthCondition
        • String
          • Unconditional
            • Base64DecodeCondition
            • Base64EncodeCondition
            • StringCompareToCondition
            • StringConcatCondition
            • StringIndexOfCondition
            • StringLengthCondition
            • StringLowerCaseCondition
            • StringReplaceCondition
            • StringSplitCondition
            • StringTrimCondition
            • StringUpperCaseCondition
          • StringContainsCondition
          • StringEndsWithCondition
          • StringEqualsCondition
          • StringStartsWithCondition
          • StringSubStringCondition
        • Variable
          • Unconditional
            • VariableInsertCondition
            • VariableRemoveCondition
          • VariableCondition
          • VariableExistsCondition
          • VariableIsArrayCondition
          • VariableIsNumberCondition
        • Unconditional
          • ArithmeticCondition
          • LocalisedStringCondition
          • LogArgsCondition
          • NullCondition
          • RandomNumberCondition
          • RandomStringCondition
          • RepeatCondition
          • RequestStatisticsCondition
        • ConditionalCondition
        • ConstantCondition
        • GameSettingsCondition
        • InventoryCondition
        • JsonSafeCondition
        • MessageCondition
        • ModExistsCondition
        • MultipleConditionCondition
        • NoteCondition
        • NotesListCondition
        • PlayerStateCondition
        • RandomCondition
        • RangedAmountCondition
        • ReadFileCondition
        • ServerCondition
        • SpecificAmountCondition
        • SpecificUserCondition
        • StatisticsCondition
        • TargetCondition
        • TargetExistsCondition
        • TwoHighSpaceCondition
      • Outcome
        • Outcome
        • CCI
          • CCIChangeProfileOutcome
          • CCIClearQueueOutcome
          • CCIFromJsonOutcome
          • CCISendEventToSocket
          • CCISendToPlayerOutcome
        • ChatMessageOutcome
        • CommandOutcome
        • ConditionalOutcome
        • ConstantOutcome
        • EventOutcome
        • FakeCrashOutcome
        • FoodOutcome
        • GameCrashOutcome
        • GameSettingsOutcome
        • HealthOutcome
        • IMCOutcome
        • InputOutcome
        • InventoryOutcome
        • KeyPressOutcome
        • MotionOutcome
        • MountOutcome
        • MultipleOutcomeOutcome
        • NarratorOutcome
        • NoteDeletionOutcome
        • NoteOutcome
        • NullOutcome
        • ObjectAccessorOutcome
        • PopupOutcome
        • PromptOutcome
        • ReadFromUrlOutcome
        • RepeatOutcome
        • SoundOutcome
        • ToastOutcome
        • WriteToFileOutcome
      • Constants
    • Game Event Config
      • Game Event Config
      • Listener
      • Object Accessor
      • Param Injector

Configuration

Description

First filter in EventConfiguration. Filters Events by platform and by Event types.


Fields

Name Type Description Additional Info
types LinkedHashMap<String, Event Array> List of event types.
queue String Array List of event types to be queued. Each String in this Array defines a queue. The String may have a combination of several event types which will share the same queue
ignoredTypes String Array List of event types to ignore. These event types will not be triggered (and won’t clutter your cache).
_for String Which account/platform is this configuration for. If null, will be applied to all accounts. This goes downwards so if a null for is found, the configurations below will be omitted entirely (it short circuits).

Serialised as for. Erroneously named, remnants of the time when CCI was built for Streamlabs only.
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