CCI

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    • The CCI Editor
    • Dissecting an Event
    • The Anatomy of an Event Configuration
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    • Intermediate Difficulty, the old Advanced Difficulty
    • Getting the Most Out of Your Event Configuration
    • Constants, the Solution to Insanity
    • I'm Making A Note Here, Huge Success!
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    • Event Configuration
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      • Event
      • Condition
        • Condition
        • Array
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          • Unconditional
            • Base64DecodeCondition
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            • StringLengthCondition
            • StringLowerCaseCondition
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            • StringTrimCondition
            • StringUpperCaseCondition
          • StringContainsCondition
          • StringEndsWithCondition
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        • Variable
          • Unconditional
            • VariableInsertCondition
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          • VariableCondition
          • VariableExistsCondition
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          • VariableIsNumberCondition
        • Unconditional
          • ArithmeticCondition
          • LocalisedStringCondition
          • LogArgsCondition
          • NullCondition
          • RandomNumberCondition
          • RandomStringCondition
          • RepeatCondition
          • RequestStatisticsCondition
        • ConditionalCondition
        • ConstantCondition
        • GameSettingsCondition
        • InventoryCondition
        • JsonSafeCondition
        • MessageCondition
        • ModExistsCondition
        • MultipleConditionCondition
        • NoteCondition
          • Description
          • Fields
        • NotesListCondition
        • PlayerStateCondition
        • RandomCondition
        • RangedAmountCondition
        • ReadFileCondition
        • ServerCondition
        • SpecificAmountCondition
        • SpecificUserCondition
        • StatisticsCondition
        • TargetCondition
        • TargetExistsCondition
        • TwoHighSpaceCondition
      • Outcome
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          • CCIChangeProfileOutcome
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        • FoodOutcome
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        • HealthOutcome
        • IMCOutcome
        • InputOutcome
        • InventoryOutcome
        • KeyPressOutcome
        • MotionOutcome
        • MountOutcome
        • MultipleOutcomeOutcome
        • NarratorOutcome
        • NoteDeletionOutcome
        • NoteOutcome
        • NullOutcome
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      • Constants
    • Game Event Config
      • Game Event Config
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      • Param Injector

Note Condition

Description

Use this condition to load a note/note array into a variable. It will fail if the note/note array doesn’t exist. Put note conditions higher up so the later conditions and outcomes will be able to use what’s in the variable.


Fields

Name Type Description Additional Info
type String Internal ID for serialisation: note Not seen in the Editor.
noteName String Name of the note.
variableName String Name of the variable to insert the note/note array. Will override event variables if they already exist.
loadNotesArray Boolean Load the notes array instead of the simple note?
meetConditionIfNoteDoesNotExist Boolean Should this condition be met even if the note or note array doesn’t exist or has expired?
defaultVariableValue String If the note does not exist, should there be a default variable value set? (Use commas with a space, for separate objects in arrays) Use this to essentially set a default value to the variable even if the note does not exist. Remember to also consider meetConditionIfNoteDoesNotExist.
allowExpired Boolean Allow the condition to pass even if the note has expired.

  1. Fields in italics are required for the Object to be valid. ↩

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