If you want to check the player’s statistics, you need to request this from the server first. The server only sends the client their statistics when they open the Statistics screen. This simulates that.
Put this in a Config Event and in that same event, set a reasonable delay, such as 10 ticks or so (varies depending on player ping). In one of the outcomes, use an
EventOutcome that has a
StatisticsCondition to actually check the stats and act upon it. Unconditional.
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