CCI

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    • Event Configuration
      • Event Configuration
      • Configuration
      • Event
        • Description
        • Fields
      • Condition
        • Condition
        • Array
          • ArrayAppendCondition
          • ArrayCombineCondition
          • ArrayCondition
          • ArrayDeleteCondition
          • ArrayExplodeCondition
          • ArrayLengthCondition
        • String
          • Unconditional
            • Base64DecodeCondition
            • Base64EncodeCondition
            • StringCompareToCondition
            • StringConcatCondition
            • StringIndexOfCondition
            • StringLengthCondition
            • StringLowerCaseCondition
            • StringReplaceCondition
            • StringSplitCondition
            • StringTrimCondition
            • StringUpperCaseCondition
          • StringContainsCondition
          • StringEndsWithCondition
          • StringEqualsCondition
          • StringStartsWithCondition
          • StringSubStringCondition
        • Variable
          • Unconditional
            • VariableInsertCondition
            • VariableRemoveCondition
          • VariableCondition
          • VariableExistsCondition
          • VariableIsArrayCondition
          • VariableIsNumberCondition
        • Unconditional
          • ArithmeticCondition
          • LocalisedStringCondition
          • LogArgsCondition
          • NullCondition
          • RandomNumberCondition
          • RandomStringCondition
          • RepeatCondition
          • RequestStatisticsCondition
        • ConditionalCondition
        • ConstantCondition
        • GameSettingsCondition
        • InventoryCondition
        • JsonSafeCondition
        • MessageCondition
        • ModExistsCondition
        • MultipleConditionCondition
        • NoteCondition
        • NotesListCondition
        • PlayerStateCondition
        • RandomCondition
        • RangedAmountCondition
        • ReadFileCondition
        • ServerCondition
        • SpecificAmountCondition
        • SpecificUserCondition
        • StatisticsCondition
        • TargetCondition
        • TargetExistsCondition
        • TwoHighSpaceCondition
      • Outcome
        • Outcome
        • CCI
          • CCIChangeProfileOutcome
          • CCIClearQueueOutcome
          • CCIFromJsonOutcome
          • CCISendEventToSocket
          • CCISendToPlayerOutcome
        • ChatMessageOutcome
        • CommandOutcome
        • ConditionalOutcome
        • ConstantOutcome
        • EventOutcome
        • FakeCrashOutcome
        • FoodOutcome
        • GameCrashOutcome
        • GameSettingsOutcome
        • HealthOutcome
        • IMCOutcome
        • InputOutcome
        • InventoryOutcome
        • KeyPressOutcome
        • MotionOutcome
        • MountOutcome
        • MultipleOutcomeOutcome
        • NarratorOutcome
        • NoteDeletionOutcome
        • NoteOutcome
        • NullOutcome
        • ObjectAccessorOutcome
        • PopupOutcome
        • PromptOutcome
        • ReadFromUrlOutcome
        • RepeatOutcome
        • SoundOutcome
        • ToastOutcome
        • WriteToFileOutcome
      • Constants
    • Game Event Config
      • Game Event Config
      • Listener
      • Object Accessor
      • Param Injector

Event

Description

An Event (in this documentation, usually referred to as a Config Event), home to Conditions and Outcomes.

If the Condition set up is met, then the Outcomes are triggered. Having no conditions is considered a met condition. Requires at least one Outcome to be considered valid. Consider a NullOutcome if the Event is purely for functional Conditions.

When used in Queues and Delays, Conditions are only checked when the Stream Event happens. Triggering a Condition when the Event triggers requires the Condition to be in the Outcomes block. Consider using a ConditionalOutcome.

Deeper explanation of use available here.


Fields

Name Type Description Additional Info
name String Optional name for this event, for Editor readability.
constantName String The name of mapping to the Constant Event to reference. If this is set, we check against the Constant Event’s conditions and trigger their outcomes. Read Constants
disabled Boolean Disable this event?
conditions Condition Array List of conditions required to trigger the event.
outcomes Outcome Array List of outcomes to trigger if the event meets the conditions.
triggersFromAnyConditionMet Boolean Does this event trigger from any condition that is met?
allowsOtherEventsToTrigger Boolean Does triggering this event still allow other events to trigger?
singleOutcomeOnly Boolean If there are multiple outcomes for the event, only the first outcome that succeeds?
playTime String How long to play the event, in ticks. Only if the event type has been registered a queue. Set to -1 to skip the queue.
playTimeEvent Event An event to trigger during the playTime of the Event ticks. Will have variables $currentPlayTime and $totalPlayTime inserted.
delay String How long of a delay, in ticks, before playing the event.
cooldown String How often this event can be triggered, in ticks.
disableShortCircuitWhenOnCooldown Boolean Normally, if this event is on cooldown (and allowsOtherEventsToTrigger is disabled) and the conditions are met, this event stops other events triggering. This disables that.
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