CCI

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  • Getting Started
    • First Launch and Setup
    • Sockets: Which One To Pick
    • Finding Your Socket Key
      • Streamlabs
      • StreamElements
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      • Twitch PubSub
      • Twitch Chat
      • YouTube Chat
    • The CCI Editor
    • Dissecting an Event
    • The Anatomy of an Event Configuration
    • Processing an Event
    • The Client Mod Config File
    • CCI on Servers
  • Intermediate Guides
    • Intermediate Difficulty, the old Advanced Difficulty
    • Getting the Most Out of Your Event Configuration
    • Constants, the Solution to Insanity
    • I'm Making A Note Here, Huge Success!
    • Debugging the PEBKAC Issue
      • The Log Args Condition
      • Dump Events
    • Configuring a Socket Remotely with Online Configs
  • Advanced Guides
    • Advanced Difficulty, the new Advanced Difficulty
    • Libraries: Not The Book Kind
    • Debugging When Debugging Fails
    • When Variable Insertion Goes Wrong
    • Defaults: Setting Variables on Load
    • Strings: Untying the Knot
    • Arrays: The Black Sheep of Variables
  • Expert Guides
    • Expert Difficulty, for Advanced Advanced Users
    • Game Event Hooks: The Config Maker's Nightmare
  • How To's
    • How To's, a How To
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    • Capturing Twitch's Channel Point Rewards
    • Converting a Twitch Name to Minecraft Name
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    • Event Configuration
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          • ArithmeticCondition
          • LocalisedStringCondition
          • LogArgsCondition
          • NullCondition
          • RandomNumberCondition
          • RandomStringCondition
          • RepeatCondition
          • RequestStatisticsCondition
        • ConditionalCondition
        • ConstantCondition
        • GameSettingsCondition
        • InventoryCondition
        • JsonSafeCondition
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        • ModExistsCondition
        • MultipleConditionCondition
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        • TargetExistsCondition
        • TwoHighSpaceCondition
      • Outcome
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        • MotionOutcome
        • MountOutcome
        • MultipleOutcomeOutcome
        • NarratorOutcome
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        • NoteOutcome
        • NullOutcome
        • ObjectAccessorOutcome
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        • RepeatOutcome
        • SoundOutcome
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      • Constants
    • Game Event Config
      • Game Event Config
      • Listener
      • Object Accessor
      • Param Injector

Debugging the PEBKAC Issue

Naturally, with the flexibility that CCI offers, there will be hiccups here or there. This page aims to help you figure out what went wrong, and where.

Unfortunately, CCI was not built with debugging in mind. As such, debug functions are lackluster. What can be offered, however, are two simple tools: The LogArgsCondition and the Dump Events functions. We will not talk about Debug Mode here, that is explained here.

The Log Args Condition

Erroneously named, this condition is more akin to a “Log Variables Condition”. To use this, you first need the Java Console open, as this conditions spits out the information there. You’ll have to look up how to open this console for your specific launcher, I’m afraid.

How it works

The LogArgsCondition, when triggered, collects all of the Global Variables and Local Variables and puts them into the Java Console. As the Event Viewer only shows you variables after the Event has been processed, this lets you see how the variables change as Conditions and Outcomes change them.

To use this in within the Outcomes block, use a ConditionalOutcome.


Dump Events

In the Event Viewer, there is a button called Dump Events.



Clicking on this button dumps the variables of all cached Events, for all the socket layers connected at the time, into a dump.json file, in your profile folder. However, this function was made pre-dating the CCI Editor, so what this essentially does is serialises what you can see in the Event Viewer.

Reminder
Only Events that pass through Configuration’s for filter will appear here. To capture every Event, have a Configuration with a for type set to null.
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