CCI

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          • Description
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          • How to use rawInput
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Key Press Outcome

Description

Sets a keybind to the set pressed state. Either keyName, inputName, or rawInput needs to be set. CCI tries them in that order. This Outcome is Client-side only.


Fields

Name Type Description Additional Info
type String Internal ID for serialisation: keyPress Not seen in the Editor.
keyName2 String Keybind to set. Key name can be found in options.txt. EG: key_key.forward:key.keyboard.w, the key is key.forward. Omit the key_ prefix.
inputName2 String Directly presses a key. Input name can be found in options.txt. EG: key_key.forward:key.keyboard.w, the input name is key.keyboard.w.
rawInput2 String Directly interfaces with GLFW to simulate a key input. Read below for instructions.
pressed Boolean Pressed state to set. Keeping it as null unpresses the key. Ignored on rawInput.

  1. Fields in italics are required for the Object to be valid. ↩

  2. Either field is required for the Object to be valid. ↩↩↩

How to use rawInput

Direct raw input in numbers. Bit technical, but for when all else fails (or if you want to add modifiers like Shift, Ctrl, Alt). Split with commas. Order them by: keyCode/button,scanCode/isMouse(-1),action,modifiers. Bit technical but look up GLFW keyboard keycodes or GLFW key modifiers for some guidance.

scanCode generally doesn’t really matter if you’re using key codes, and set it to -1 if you want to trigger a mouse input instead

Action is 1 for pressed, 0 for unpress

EG: 87,17,1,0 to press down the W key (on QWERTY keyboards) with no modifiers

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